We’re a group of people who love making games, and we set out to do just that.
We found that the business operating model for developing games wasn’t working so well in Australia. What could a group of passionate individuals create together if we joined forces and worked in new ways? Creativity was not only at the core of what we did but how we did it.
Humble Sage Games has no office, no funding and no employees. We are a passionate and talented group of people who want to make our mark in the world of games. What drove us: was to make a game that we ourselves wanted to play, because we love gaming.
We worked ‘day’ jobs, juggled study and raised children - all around this passion project.
As we grew, we needed a way of organising ourselves. We created 5 self-organising teams: Arts, Narrative, Game Design, Audio and Programming. These teams each have a lead whose role was to ensure information flowed, remove barriers and empower their teams to let their brilliance flow. We started with the assumption that everyone could make decisions about how they did their work, and they did.
Our selection of people, ways of working, meetings, and communication were all underpinned by neuroscience, psychology and the latest thinking in the future of work practices.
What has that achieved? 20 people, 14 months, and a fully immersive, world class virtual reality game.
And damn it was fun!
In Cast VR, you will explore a magical world and uncover the mystery of the missing King. You can cast spells with your magic wand and trusty spell book as you face enchanted creatures, solve puzzles and discover the castle.
“We wanted to create an immersive experience that threw people into a world of magic and mystery. Using the VR controllers as a wand feels so natural it blurs the lines between fantasy and reality” (Derek Proud, Senior Producer)
Humble Sage Games
Based in Brisbane, Australia
20 April 2020
PC (Microsoft Windows)
- A compelling story
- An immersive VR world
- Spell casting
- Interactive investigation
Logos and Icons
Dean Watkin - CEO
Jake Harris - Creative Director
Gareth Haage - Lead Game Designer
Derek Proud - Senior Executive Producer
Mate Kvesic - Game Design
Jake Andrews - Game Design
Alissa Juet - Narrative
Declan Wallace - Narrative
Gracen Wilcox - Narrative
Kaylah Hasson - Lead Artist
Jessica Fay - 3D Artist
Ed Harmon - 3D Artist
Tristan Dunlap - 3D Artist
Heath Sargent - Lead Programmer
Connor Hasson - Programmer
Dillon Curry - Programmer
Coby Jennings - Programmer
Eddie Johnson - Programmer
Andrew Thorley - Lead Audio Engineer
Thomas Meo - Composer
Maddie Hausler - Head of Marketing
Amy Stewart - Graphic Design
Adam Juric - Marketing
Anna Haage - Executive Assistant