Our Team


  Our team develops and publishes games.
Our mission is to produce engaging games that challenge people on how they make decisions, and connect people with the best part of themselves.
 

Dean Watkin - CEO and Co-founder

I’ve played games for 25 years, since the days of Commander Keen. I’ve also performed as a professional musician for over 15 years, and am particularly interested in how music and sound effects can transport people into another world. I love working with a talented, diverse team to create extraordinary games.

Jake Harris - COO and Co-founder

My inspiration has been to write an epic fantasy role play game and luckily enough upon meeting some new friends I have been involved in starting Humble Sage Games to work towards that end. I am also an author and my first book Kingsblood is coming out soon, being published by Jaffa Books. I spend the vast majority of my time writing and conceptualising ideas. I developed a deep interest in fantasy from a young age and I am currently living my dream. My favourite game is Final Fantasy 7 and my favourite book is Pawn of Prophecy by David Eddings both for nostalgic reasons.

Maddie Hausler - Marketing

Kaylah Hasson - Lead Artist

Animating is such a passion for me, so it's no wonder I went to SAE Institute to study a Bachelor of Animation. I love to bring the characters and concepts we make here at Humble Sage Games come to life. I have been immersed in gaming since I was young enough to push a button and absolutely love any game with a great story, especially the Tomb Raider franchise and games like Skyrim and Fallout, and can’t wait to see the same come to life in GoA.

Isabel Fernandez - 3D Artsist

Gareth Haage - Lead Game Designer

My name is Gareth Haage and I am the Lead Game Designer at Humble Sage Games, and creator of what will be some of your favourite games (hopefully). Humble Sage Games is a company aiming to bring back big industry to Australia and I intend to help it do that. My goal is to get players to feel as if they are lost in another world, no matter what that world is. When people play my games I hope the real world disappears for a short time and they can have a truly different experience. Games that have inspired me are games like Skyrim or the Witcher 3 where there is feels like there is a world beyond the game.

Nic Seittenranta - Audio Production

Jessica Fay - 3D Artist

My job in Humble Sage is to create 3D models for Gates of Angaria. Ever since I was little I've always had a passion for video games, my favourite game is The Legend of Zelda Ocarina of Time as I love to be immersed in adventures making new discoveries and solving puzzles. My love for games led me to study and graduate in a bachelor degree in animation at Griffith University. I hope to spread the same joys I had as a child playing games to the children of this generation.

Amy Stewart - Graphic Artist

I am using my skills to help in the creation of the user interface and head up display; basically the bits and buttons to click on and keep track of stuff. I also do concept art and print media. I finished my bachelor’s degree of animation in 2011 and my first job was creating e-learning videos and print media. I moved from the Sunshine coast to Brisbane in 2015 and started at Humble Sage Games. I love games with a co-operative or creative nature. I am naturally drawn to role playing games both on the computer and pen-and-paper. My favourite games include both Portal games, Soul Reaver, Convoy and Minecraft.

Edward Harmon - 3D Artist

Mate Kvsevic - General Manager

I have always loved the rules and design behind the game more than the game itself. I studied at TAFE and from there went to QUT to grow my knowledge of Game Design and even designed a few games of my own. My biggest goal is to create and design a game that would be known around the world and now that I am part of a great team at Humble Sage Games, my chance to achieve my goal is closer than ever before.

Josh Godfrey - Artist

Jake Andrews - Game Designer

Kerry Fawdray - Lead Programmer

I have been enjoying video games since growing up playing 'Wonder Boy' on our humble family Commodore 64. Since then, I taught myself how to program, and have been building games ever since. At Humble Sage Games I have been given a true focus to my passion, where I can put one of my favourite pastimes into productive use. I am most excited about working on the AI component in GOA, as I have always enjoyed building believable characters and NPC's for the player to interact with.

Anthony Sparks – Head of People and Culture

My interest and passion for fantasy and gaming were instilled in me from a young age. So when my friend Jake contacted me about Humble Sage Games I was immediately interested and came on board. I have become very passionate about the Goblins in Gates of Angaria, and cannot wait to see how people enjoy them. When I am not working on the game I am almost always reading, or playing myself. My favourite game is Fallout, and my favourite author is Terry Pratchett.

Declan Wallace - Writer

I have always been a big fan of the fantasy genre and have always loved both books and video games. During my time as a professional triathlete I began writing my book series that I have named the Dance of Dusk and Dawn and am continuing to write it to this day. So when I heard about Humble Sage Games needing a writer for a fantasy RPG I was very keen from the start. I am a big fan of book series such as Lord of the Rings and the Inheritance saga and I enjoy games such as Dishonoured, Bioshock and the Elder Scroll titles.

Heath Sargent - Programmer

Sheldon Hicks – Writer

I’ve been writing stories and creating fantasies for many years. I love implementing twists and helping to improve ideas when need be. I love looking at the design and story aspects of a game, including twists on stories I love, such as the originality of Medievil and Gears of War making them my favourite games.

Liam Blake – Composer/musician

I have a 15 year background in music and composition with a Diploma of Music, and I’m excited to see what will become of what’s likely going to be one very immersive game. When I was about 6 I got my first NES with Mario Bros / Duck Hunt. Decades later, I still haven’t grown out of the Mario franchise and probably never will.